![]() MAYBE you can get rid of corpse explosion but that means removing a huge damage dealing skill which you need for big groups because you need a tank for your buffs But the golem has it’s own skillslot which makes it unusable because in my eyes you need a basic attack, corpse explosion, 1 curse, minions, a secondary damage dealing skill (I use bone spirit) and Army of the dead. ![]() To counter the enemy’s generally ignoring your enemy’s I wanted to use the golem. If you get a hit in higher lvl’s you will lose enough life to lose both passive’s and then you have to dodge everything to get the passive back.īecause you are up front and your minions follow you, you are always hit when encountering enemy’s which is also a reason you will lose your buffs ![]() ![]() You have 2 of them which gives your minions attack speed but only if you haven’t been damage for 4 seconds or if you have been healthy for 4 seconds. And then the monsters will just ignore your minions and attack you.īecause your minions are ignored and you are attacked, the most basic passive buffs for your minions are gone instantly. You have to wait for you minions to attack. Sure you can give it some movement speed like any other character but that is not going to cut it because your minions are always behind you. How fast you can walk, attack and dodge etc. ![]() But i’ve noticed a few things that will make the summon necromancer specifically a lot weaker in end game. Some things went smoother and some things went worse compared to my rogue when I was leveling. Just mentioning this so you have an idea of what i’ve seen and noticed throughout the game so far. So, to begin… I have a lvl 69 rogue who just dashes through everything. ![]()
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